![]() New decals for field states (fresh, seeds, watered, plants).Fields can now be placed and used without a barn.Optimized shop window (looks, mechanics and performance).Muzzle flash for all colt models, missing hit layer for rifle. ![]() Improved thunder mug counting (early pick up will not break quest).Items after picking up full chest will be returned to inventory.Streamlined quest indicators on compass.Players can choose from 7 colours for painting the facade and 7 colours for painting the module's decorative elements. Previously all the houses looked similar, so the first step to customize them is to give the players the option to paint the wall modules in the colours of their choice. Feature to paint a house for several colours.ĭev note on colouring: Our goal is to give players plenty of opportunity and room to unleash their creativity.Visual representation for some farming-related seeds (such as cotton).The player can craft fertilizer on the tinkerer table.Floor module now also starts with a frame-skeleton (same as wall modules).The player can craft paints on the tinkerer table. ![]() Changed house modules from section B (planks) and from section C (stones) to a brand-new look.The player can now kill a rabbit in his inventory – doing so yields the related resources.Flowerpots (crafted at Workbench (Tinkerer)). ![]()
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